Random Mage Spells Generator (DnD 5e) Xavierre the Drow Conjurer has the following wizard spells prepared: Cantrips: Light, Green-Flame Blade, Blade Ward, Ray of Frost 1st Level: Grease, Comprehend Languages, Feather Fall, Catapult 2nd Level: Skywrite, Scatter 3rd Level: Vampiric Touch, Fireball, Stinking Cloud 4th level: Greater Invisibiliy, Watery. On a successful save, a creature takes half the. Slap a Sphere around it. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. Hit: 10 (2d6 + 3) bludgeoning damage. Vitriolic Sphere (Complete Arcane) Conjuration Level: Sorcerer 5, Wizard 5, Wu Jen 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Sickening Radiance. You can point point at a place within a range and also a glowing 1-foot ball of an emerald acid streaks there and also explodes in a 20-foot radius. The casting time of spell is 1 action and range. Vitriolic Sphere outdamage fireball per level if they fail the save. A creature is blinded while in the wall’s space and must. (Background story: basically a spy trained in Yuan-Ti territory until they. Watery Sphere on the other hand is only a restraint (in water). 5th – Major Image, Fear. . Now this been going through my head lately after seeing a battle map of Mondstadt, at least a portion of it the city. On a failed save, the creature is enclosed for the duration. By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells. 持續時間: 立即. " You become invisible at the same time that an illusory double of you appears where you are standing. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. School: Evocation. The spell doesn’t make the caster immune to all damage; you’re only immune to damage originating from outside the sphere. | +1d8 per slot level above 1st. . The double lasts for the duration, but the invisibility ends if you attack or cast a spell. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. I just wanted to share something I noticed today. Creatures that fail their Reflex saves. Spells can be filtered by:. This text is quoted from promotion. You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. Duration: Concentration, up to 1 minute. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). 5th Level. Cone. Columns. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Immolation. Vitriolic Sphere – 4. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Athas, for example, is a sealed crystal sphere with only access to the elemental planes and 'the Gray' and. Each creature in a 20-foot radius must make a Dexterity saving throw. Choose one creature, object, or magical effect within range. fandom. For the duration, your movement doesn’t provoke opportunity attacks. Each creature in that area must make a Dexterity saving. Vitriolic Sphere Sources: EE. Forum list *Dungeons & Dragons One D&D (5. You create a sword-shaped plane of force that hovers within range. When choosing this feat, consider giving yourself advantage on constitution saving throws. Any creatures within the splash radius must save vs. Plantetars are angels who act and fight on behalf of the gods. Immolation. 1/8. That sounds cool, but I don't have the new book : Arguably, most 9th level spells shouldn't be 9th level spells. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Vortex Warp. Nothing – not physical objects, energy, or other spell effects – can pass through the barrier, in. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. Dispel Magic. ] Any creature in the sphere’s space must make a Strength saving throw. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Spells can be filtered by: All. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. On a successful check, the spell ends. Resilient sphere's description states that. 7th level Prismatic Spray - Can deal poison or acid damage though RNG-based. An unwilling creature must make a Dexterity saving throw. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. Oof, I've looked myself and I haven't found anything on Sembia. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. On a successful save, a creature takes. Components: V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes) Duration: Concentration, up to 1 minute. Portée : 45 mètres. Absorb Elements. Acid Spells 5e [DnD] There are 15 acid spells in DnD 5e. 1st level damage spells never keep up all that great past level 4. This concentration spell creates a circular storm of raging air 20 feet in radius. 2nd Level. This creates a radius of exactly what the spell has in the description. Each creature in that area must make a Dexterity saving throw. com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Spells can be filtered by: All. Air Bubble. As he looks on, his swarm of dragons fly into the fortress. With this option you can rely on fewer spells to cover your bases and against certain enemies hammer them with elemental damage they are vulnerable to. Hello, So last night our resident sorcerer dropped this spell on some bad guys. Witches following the Coven of Dread Magic focus their study on the inner workings of life and death. You release a burst of blinding radiant energy condensed into a 10 ft. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. DND-spells. Range: Close (25 ft. The same range, the same AOE, the same save, the same school. Animate Objects. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. in diameter, easily filling many rooms, and even in larger area this. The fourth spell level wizard's spell Otiluke's Resilient Sphere describes the sphere as. Locate Creature. The wizard has pretty bad saves. ). Recent subclasses introduced in Tasha’s Cauldron of Everything introduced a new mechanic: free spells known as part of your subclass. Any creatures within the splash radius must save vs. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. The 5e version didn’t offer spell slots at all because the class would have just been an eldritch knight plays shots. VS does between 37. (Background story: basically a spy trained in Yuan-Ti territory until they. The sphere flashes in all colors of the visible spectrum. As your character gains more experience, you can pick features for them at certain thresholds as shown on the table below. Make a ranged spell attack against a creature in range. We have been choosing a point in between 4 sqaures and counting out the radius of the spell. The fire spreads around corners. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. 1 Minute. | +1d8 per slot level above 1st. As stated in the PHB (Player’s Handbook), Flaming Sphere is a 2nd level conjuration spell. Cylinder. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. On a hit, the target takes 2d6 fire damage. This guide is meant as a deep dive into the DnD 5e wizard. 等级. The target must make a Dexterity saving throw. All spell areas of effect are described similarly: A spell's description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. If the target is a creature, it is grappled (escape DC 16). This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Maybe I'll give it a 5e writeup. Until the spell ends, the sphere moves with you, centered on you. The. On a hit, the target takes 3d10 force damage. Eberron is a particularly interesting case because up until 5e it wasn't quite thought of as being part of the same Prime Material Plane as other settings like the Forgotten Realms. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing. 濃酸球 [Vitriolic Sphere] XGE. Cantrip. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. Each description begins with a block which includes the spell’s name, level, school of magic. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. The sphere can hover but no more than 10 feet off the ground. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. For a spell like fireball, the target is the point in space where the ball of fire erupts. Casting Time: 1 action. If you save, you still take 15d4, but don't take any continuing damage. A target can be a creature or an object and can be targeted by only one of the bolts. Duration: 8 hours. DnD 5e – Expanded Spell Lists for Non-Tasha’s Sorcerer Subclasses. This spell creates a sphere centered on a point you choose within range. 20. Any creature in the sphere’s space must make a Strength saving throw. This is a list of all spells. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Range: 150 feet. 664 feet. 4環 塑能系. EE. There you have it; every official D&D 5e upcast-able spell. . The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. Psychic Scream. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. The burning target sheds bright light in a 30-foot radius and dim light for an. cm. 7. Cloud of Daggers Concentration Conjuration • V, S, M. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. Dungeons and Dragons 5e, D&D - Save them to a spellbook or print them as spell cards,. That's fine if there isn't. Vitriolic Sphere har en varaktighet av Instantaneous - flera gjutningar kan aldrig överlappa sin längd, även om effekterna överlappar varandra. Simple Chromatic Orb 5e Spell Text. On a failed save, a creature takes 10d6 cold damage. An unwilling creature must make a Dexterity saving throw. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). You are also comparing one spell vs a spell, 5 feats, and a powerful magic item. The following is a list of Dungeons & Dragons 5th edition monsters. The 5E PHB and DMG are the first to explicitly list all of the classic D&D worlds. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. That means that even if 3/4 of enemies make their save, Fireball would barely get even. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. DM 幫助板(譯者:鹽田海獺). 5 (average on a failed save) acid damage, level 4 fireball does between 31. Range: 150 feet. Dragon's Breath. Source: Xanathar's Guide to Everything, DND 5e Wiki. List of pages tagged with sorcerer: Abi-Dalzim's Horrid Wilting. Wall of Fire – 4. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Each creature within this sphere must make a Dexterity saving throw. Vitriolic Sphere: Worse damage than fireball on a successful save and better any more damage on a failed save. rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. 23 Xanathar. Thunder Step. How do YOU pronounce spells like "Aganazzars Scorcher", "Shillelagh", or "Vitriolic Sphere". On a failure, the Sphere moves 10 feet toward you. The description of the spell says it does xd4 damage in a 10' radius. In this video we are reviewing Vitriolic Sphere. You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. That list is: 1st – Disguise Self, Silent Image. A comprehensive list of all official magic items for Fifth Edition. (like fireball or vitriolic sphere) as long as they don’t have a range of self. Each sphere has an ability or abilities granted by the base sphere and can be expanded upon with the talents in that sphere. Main Page; Recent Changes; Help PortalLevel. Control Water – 2. Portée : 45 mètres. The spherere-mains for the spell’s duration. Planetar. On a successful save, it takes half as much damage. Bones of the Earth. A Sphere of Annihilation 's strength comes from more than combat application. If the creature wins, the spell succeeds. Casting Time: 1 bonus action. Vial of Green Dragon ’s breath. Bludgeoning. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning. The sphere can hover but no more than 10 feet off the ground. The iron sphere loses its Lightning Cannon action. Each Crystal Sphere is separated by a flammable fluid-filled interstitial space called the Phlogiston . Actions. Sortable Table. On a failed save, a creature takes 10d6 cold damage. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. 170 Tags: sorcerer wizard level4 evocation. 3 cubic feet an area of 5026. These are: Line. (official and unofficial). Spells can be filtered by: All. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Make a ranged spell attack. Vitriolic Sphere EEPC / XGtE: Fireball will deal roughly the same initial damage, but the secondary damage might be enough to be appealing. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. We read it and read it and became confused on one point. Phantasmal Killer. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. It contains monsters appearing in every official D&D 5th edition product released by Wizards of the Coast, including print sourcebooks,. The Golden Vault has another mission for you, roll the dice to insert the key and see what they have in store for your crew! The Golden Vault, rumored to be associated with metallic dragons, is a secretive organization that handles delicate situations local authorities won’t touch. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. 浓酸球. 6. 4th-level evocation. This list was manually compiled by editors of this wiki. You pinch the marble between your fingers and intone the spell. Blaster Caster Builds in DnD 5e. Vitriolic Sphere. Charm Monster – 3. /2 levels) Effect: 1-ft. If the attack hits, deal 3d8 damage of the damage type you chose. ). Each creature in that area must make a Dexterity saving throw. tall and 5 ft. On a failed save, the target also burns for the spell’s duration. 170 Tags: sorcerer wizard level4 evocation. Cantrip. D&D 5e Spell Cards. Dungeons & Dragons, D&D, their respective logos, and all. $5. 3rd – Darkness, Phantasmal Force. ”. "This 2-foot-diameter black sphere is a hole in the multiverse,. At this point, characters start to become incredibly powerful, with some spells bordering overpowered in the right hands. 2nd Level. Melf’s Acid Arrow and Vitriolic Sphere were good candidates, but even those prime spells would barely see a difference in their average damage from Elemental Adept. Stacking of Vitriolic Sphere. Flaming Sphere’s area of effect damage affects. Creatures that succeed on their Reflex saving throws take half of this damage. Components. " So the Watery Sphere picks up the target and engulfs them in Water. Acid Stream (UA) Aganazzar's Scorcher. Vitriolic Sphere (Open in new window) 4: Evocation: 1 Action: No: No:. Anyone caught in the blast will suffer severe acid damage. Storm Sphere ; Stormstrike ; Swiftbolt ; Thardion's Frigid Spikes ; Thrust ; Thumb Trick ; Thunderbolt ; Thuryl's Temporal Torment ; Touched by the Sun ; Tri-Disaster ; Twin Bolts of Demonfire ; Valkyrie Strike ; Virgil's Thunderous Lightning Strike ; Vitriolic Sphere ; Wall of Tentacles ; Whirligig ; Winds of Change ; Wrath of the Gods. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. - 我自己有翻譯一些. Scintillating Sphere. For a list of every spell, see List of Spells. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. You teleport yourself to an unoccupied space you can see within range. Any creature in the sphere’s space must make a Strength saving throw. Mordenkainen’s Faithful Hound – 2. If the attack hits, deal 3d8 damage of the damage type you chose. Flames wreathe one creature you can see within range. Other classes may also have access to certain spells under certain conditions. This. If a deity has come to the your plane and is helping your party directly, they could cast spells that. Each creature in that area must make a Dexterity saving throw. An unwilling creature must make a Dexterity saving throw. An unwilling target can make a Charisma saving throw, and if it succeeds, it is. It deals great damage and has a huge area of effect. additional 20 feet. Below is the best information and knowledge about water sphere 5e compiled and compiled by the bmr. The target must make a Dexterity saving throw. Each target must make an Intelligence saving throw. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. As a Wizard subclass it sits next to bladesinger but gets to be different. Spell Description. Vitriolic Sphere. Each creature in that area must make a Dexterity saving throw. by 10 ft. Composantes : V, S, M (une goutte de bile de limace géante) Durée : instantanée. Sphère de vitriol. If on the other side of the door, or sphere in this case, is an enemy, you're pushing against an active agent with a strength or athletics score. Vitriolic Sphere. and. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. Mordenkainen’s Sword. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. It is slightly silly, and though it seems to almost work per RAW as a GM I would have a couple issues with it. CASTING. Wizards have been in Dungeons & Dragons since its very earliest days, and the School of Evocation is one of the most iconic wizard subclasses. With this option you can rely on fewer spells to cover your bases and against certain enemies hammer them with elemental damage they are vulnerable to. Vitriolic Sphere: Initial damage of 20d4 acid damage, and 5d4 more acid damage at the end of a target’s next turn (Dexterity saving throw). Affected creatures take 6d6 points of acid damage. Vitriolic Sphere. My DM has granted bonus spell list for Sorcerer viewing the 15 spells to limited. Grasping Vine D&D 5th Edition. Components. Vitriolic Sphere ( Spell Compendium, p. Flaming Sphere. The sphere remains for the spell’s duration. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. Wisdom saving throws are important, but intelligence saving throws somewhat take a backseat in 5th edition. S. Wizard. The spell can locate a specific creature known to you, or the nearest creature of a specific kind. 205) är: Combining Magical Effects. Sphere. Casting Time: 1 standard action. Each creature in that area must make a Dexterity saving throw. Components: V, S, M (a drop of. Hit: 10 (2d6 + 3) bludgeoning damage. Vitriolic Sphere, Locate Creature: 9th: Contagion, Seeming: Underdark Spells. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. This means that the range restriction cannot be used to. V, S, M. Stacking of Vitriolic Sphere. Each creature within the area must make a Constitution saving throw. Vitriolic Sphere. Casting Time: 1 action. 1171. If the creature is moving, you know the direction of its movement. Any spell of 3rd level or lower on the target ends. 4th-level evocation. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. 7th – Greater Invisibility, Arcane Eye. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. paralyzation or suffer a splash hit that inflicts 1d4 points of damage per every five caster levels. Each creature. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Components: V S M (A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Duration: Instantaneous. The iron sphere extends a nozzle from an open panel and releases a fan of fire in a 15-foot cone. Vitriolic Sphere: Drop of giant slug bile: 4: Wall of Fire: Small piece of phosphorus: 4: Watery Sphere: Droplet of water: 5: Awaken: Agate, 1000gp: 5: Bigby's Hand: Eggshell: 5:I'm really looking forward to 4th level spells with vitriolic sphere and/or sickening radiance. Antimagic field has one written exception to its magic cancelling effects (PHB, p. With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. The description of the spell says it does xd4 damage in a 10' radius. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. On a failed save, the creature takes 1d4 piercing damage. So the sphere can be moved by pushing. This color determines the exact ability of the Absorbing Tattoo as each color corresponds to a specific type of damage. Vitriolic Sphere. Vous visez un endroit à portée du sort, et une balle brillante d'acide émeraude de 30 cm de diamètre y file pour y exploser dans une sphère. Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. • Flaming Sphere • Flock of Familiars • Gentle Repose • Gift of Gab • Gust of Wind • Hold Person • Invisibility • Jim's Glowing Coin • Knock • Levitate • Locate Object • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Nystul's Magic. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. A comprehensive list of all official Wizard spells for Fifth Edition. It deafens you and other creatures in its area. Introduction Chapter 1: Spell Descriptions Chapter 2: Spell Lists Appendix: Domain Spells Spell Compendium compiles spells from a variety of other Dungeons & Dragons® books and updates them to use. We have been choosing a point in between 4 sqaures and counting out the radius of the spell. Range: 150 feet. Locked doors aren't locked if you annihilate the lock. PHB. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Mountain. New race options include the aarakocra, deep gnome, genasi, and goliath. 1 new pact boon. The sphere immediately shatters, drenching all in the area with a potent acid. Spell areas in the shape of a sphere normally extend in straight lines from the point of origin to the radius of the spell. . I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Alter Self. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. About ; Layout ; Membership ; User Guide ; Help Docs . See the stat block for its statistics. Now updated with 2022 spells!. Charm monster (enchantment) Sickening radiance (evocation) Storm sphere (evocation) Vitriolic sphere (evocation) Watery sphere (conjuration) 5th Level Control winds (transmutation. Each creature in that area must make a Dexterity saving throw. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. At the successful casting of the spell, you conjure a sizzling emerald sphere. The Hexvoker is a popular concept. This color determines the exact ability of the Absorbing Tattoo as each color corresponds to a specific type of damage. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Neutral Good. ) Spell Description.